Autosplitter Choppy Orc 2021 Today
The speedrunning community has evolved the available tooling over the years, progressing from basic timers to advanced Tool-Assisted Speedrun (TAS) environments. Description Benefit for Runners Synchronizes perfectly with the internal clock of the game. Eliminates discrepancy with official site verifiers. Loadless Time Tracking Filters out long asset-loading frames automatically. Keeps competition fair across different PC hardware. Advanced Statistics Logs total jumps, deaths, and axe throws during a run. Vital for specialty categories like "Minimum Jumps". TAS Component Compatibility
If the built-in activation doesn't appear, you can use a manual script (ASL file) often found in the Choppy Orc Resources on Speedrun.com .
Extract the ZIP file to a dedicated folder on your computer. Launch LiveSplit.exe . 2. Configure Game and Category Settings Autosplitter Choppy Orc
The "Autosplitter Choppy Orc" is a robust, multi-functional tool that provides . The key takeaway for any runner is that using the dedicated web tool eliminates the need for complex manual LiveSplit setup, allowing you to focus entirely on mastering the game's challenging platforming.
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. The speedrunning community has evolved the available tooling
An eliminates timing inconsistencies caused by the orc’s choppy animations and frame drops. With careful memory scanning and state detection, runners can achieve precise, repeatable splits. The ASL script is straightforward but must account for the game’s unique performance quirks.
+--------------------------------------------------------------+ | CHOPPY ORC SPEEDRUN RUN | | [Level 1] ----> [Level 5 (Double Jump Skip)] ----> [Level 15]| | | | | | | Auto-Start Auto-Split Auto-Stop | +--------------------------------------------------------------+ Loadless Time Tracking Filters out long asset-loading frames
The community rules for the minimum jumps category specify that only should count toward the total. Axe bounces, while mechanically similar to jumps, are considered distinct actions and should not be penalized. This distinction is crucial because the optimal route for many levels involves using axe bounces to reach higher platforms without using a standard jump.
Some users have reported framerate problems when running the autosplitter version. The recommended troubleshooting steps include:
Feeds precise individual level (IL) data into LiveSplit. How the Choppy Orc Autosplitter Works



