A significant number of fixes targeted the new Civetta Scintilla supercar, as well as general physics issues:
Cut and paste your mods to a backup folder on your desktop, leaving the game's directory entirely empty.
: Fixed a front-suspension node misalignment that caused the steering rack to snap under standard off-road driving conditions. beamngdrive v0255014174 fixed
Scenario scripts (especially career mode side-loads) were leaking memory due to improper coroutine cleanup. The fixed version patches the Lua 5.3 garbage collector thresholds, meaning you can now run the "Highway Pursuit" scenario for over an hour without FPS dropping to single digits.
This build runs slightly lighter on CPU physics threads – particularly noticeable on and East Coast USA with traffic enabled. A significant number of fixes targeted the new
Modifying vehicle .jbeam parameters can break engine torque limits. Safely move custom configurations out of the core directory into the user folder.
For players with racing wheels (Logitech G29, Fanatec CSL DD, Thrustmaster T300), version 014174 introduced a 500ms input lag on FFB telemetry. The fixed version reduces this to sub-10ms latency, making drifting feel responsive again. The fixed version patches the Lua 5
The primary objective of the v0.25.5 hotfix cycle was resolving severe game-breaking bugs related to racing hardware.
In earlier 0.25 builds, high-speed impacts occasionally caused the soft-body vertices to interlock unnaturally. This resulted in what the community refers to as "spaghetti physics"—where a car stretches infinitely across the map. The 14174 update recalibrates node-to-beam collision detection, ensuring cars deform realistically during catastrophic accidents without breaking the physics grid. 2. UI and Menu Lag Resolution