The latest update, version 1.0.2.4, brings a host of exciting features and improvements to the table. Some of the key highlights include:
With objects now capable of blocking light, you no longer need to draw invisible walls around pillars, statues, or large trees. Place your prop, toggle the setting, and place an ambient light source nearby to create realistic, dynamic shadowing. This metadata exports seamlessly into VTT formats that support universal battle map lighting formats. 3. Using the Filter Selection Tool
: Use the Select Tool to highlight the group of objects, light sources, or patterns you want to save together.
Finding the exact prop in a library of 20,000 items can paralyze game prep. Version 1.0.2.4 refined the internal search indexing. The object tool now reads nested custom asset tags more accurately, enabling rapid filtering by keywords (e.g., "chair," "blood," "cyberpunk") across various independent creator packs simultaneously. 3. Trace Image Functionality Fixes Dungeondraft 1.0.2.4
The jump from 1.0.1.x to 1.0.2.x was substantial. Version 1.0.2.4 was not a massive "feature dump," but rather a . It arrived after user reports of memory leaks in previous builds (notably 1.0.2.2 and 1.0.2.3). For many users, 1.0.2.4 was the first time they could build complex, multi-level maps with hundreds of assets without the application crashing on export.
For its time, 1.0.2.4 was a solid, usable release with a few rough edges. If you’re still on this version today, is strongly recommended — newer builds (1.0.4.x+) add asset manager, layer improvements, and significant performance boosts.
Are you planning to build a (like a cave or forest) or a structured one (like a castle or modern building)? I can provide a specific step-by-step for either! The latest update, version 1
| Map Size | Asset Packs Loaded | Average RAM Usage | Stability | | :--- | :--- | :--- | :--- | | 2048x2048 (1 level) | 5 | 1.2 GB | Perfect | | 4096x4096 (1 level) | 15 | 2.8 GB | Perfect | | 8192x8192 (2 levels) | 25 | 5.5 GB | Occasional lag on export | | 10k+ px (3+ levels) | 40+ | 8+ GB | Crashes likely |
With the wider menus, the filter tool is essential for quickly finding specific wall or path types.
(Adjust to 8.5/10 for current versions — many issues are now fixed in later patches.) This metadata exports seamlessly into VTT formats that
The terrain brush in 1.0.2.4 uses a unique blending algorithm. You can layer grass, dirt, stone, and water with adjustable opacity. Unlike newer versions that introduced "smart blend" (which sometimes looks unnatural), 1.0.2.4 relies on a manual opacity slider, giving purists more control.
This version added user shortcut preferences and the ability to disable default assets entirely, which is essential for creators who want to use specific custom art styles (like those from 2-Minute Tabletop or Forgotten Adventures ) without clutter. Stability and Fixes