While the original method of typing "Google Gravity" into Google and clicking "I'm Feeling Lucky" still works for many, the most reliable ways to experience the magic in 2026 are through direct links and mirror sites that preserve the full experience.
Elements don't just fall; they behave like physical objects with weight.
The "Google Gravity" concept inspired several other interactive variations found in Mr.doob's portfolio or related communities:
Option A — Optimization (20): Given 200 draggable elements behaving like slime, describe an optimized update loop and collision strategy that minimizes CPU and memory churn. Include pseudo-code for the main loop and explain use of spatial partitioning or level-of-detail.
The secret ingredient is a 2D physics engine called . Originally written in C++ for games like Angry Birds , a version was ported to JavaScript and integrated into the experiment. Where other physics demos might use rigid, unyielding boxes, Mr. Doob configured his simulation to use soft, deformable shapes. The elements of the Google homepage feel less like falling bricks and more like a pile of water balloons—they stretch, squish, and slump into each other.
version—often referred to as "Google Gravity Lava" or "Google Gravity 3D"—adds fluid-like physics and trail effects to the moving elements. Key Features of Mr.doob’s Gravity Experiments Physics Engine : These projects were originally created for Chrome Experiments
: A grid-based version where clicking adds interactive blocks that move with liquid-like physics. Google Sphere
To understand the "slime" and fluid variations that followed, one must first look at the foundation: the original experiment. Developed by Mr.doob and featured on the legendary Chrome Experiments platform, Google Gravity was designed to show off the hidden muscle of early HTML5 and JavaScript physics engines.
Here’s what makes the Lava version of Google Gravity so distinct:
While the original method of typing "Google Gravity" into Google and clicking "I'm Feeling Lucky" still works for many, the most reliable ways to experience the magic in 2026 are through direct links and mirror sites that preserve the full experience.
Elements don't just fall; they behave like physical objects with weight.
The "Google Gravity" concept inspired several other interactive variations found in Mr.doob's portfolio or related communities: Google Gravity Slime Mr Doob
Option A — Optimization (20): Given 200 draggable elements behaving like slime, describe an optimized update loop and collision strategy that minimizes CPU and memory churn. Include pseudo-code for the main loop and explain use of spatial partitioning or level-of-detail.
The secret ingredient is a 2D physics engine called . Originally written in C++ for games like Angry Birds , a version was ported to JavaScript and integrated into the experiment. Where other physics demos might use rigid, unyielding boxes, Mr. Doob configured his simulation to use soft, deformable shapes. The elements of the Google homepage feel less like falling bricks and more like a pile of water balloons—they stretch, squish, and slump into each other. While the original method of typing "Google Gravity"
version—often referred to as "Google Gravity Lava" or "Google Gravity 3D"—adds fluid-like physics and trail effects to the moving elements. Key Features of Mr.doob’s Gravity Experiments Physics Engine : These projects were originally created for Chrome Experiments
: A grid-based version where clicking adds interactive blocks that move with liquid-like physics. Google Sphere Include pseudo-code for the main loop and explain
To understand the "slime" and fluid variations that followed, one must first look at the foundation: the original experiment. Developed by Mr.doob and featured on the legendary Chrome Experiments platform, Google Gravity was designed to show off the hidden muscle of early HTML5 and JavaScript physics engines.
Here’s what makes the Lava version of Google Gravity so distinct: