Malevolent Planet Unity2d Day1 To Day3 Public Link [top] Site
Built a basic grid-based inventory system to hold scavenged alien scrap. Public Project Link
On Day 3, the team decided to investigate further. They tried to contact the owner of the public link, but there was no response. As they dug deeper into the project, they discovered that it was not just a simple simulation. The planet seemed to be... alive.
With the foundation built, Day 4 will focus on and the Day/Night Cycle , where the planet becomes significantly more aggressive once the sun goes down. To help you get the most out of this project, let me know:
void Update()
If you are looking for the early access content (Days 1-3), here is what a review of that segment typically covers:
: Your decisions determine if Emma remains "pure" or gives in to temptations during her training. Gallery System
What specific should be added next (e.g., combat, inventory)? malevolent planet unity2d day1 to day3 public link
: The primary source for the most recent Public Build and HD content .
Art & audio guidance
Do you need help used in the project?
using UnityEngine; using UnityEngine.InputSystem; [RequireComponent(typeof(Rigidbody2D))] public class PlayerMovement : MonoBehaviour [SerializeField] private float baseMoveSpeed = 5f; private Rigidbody2D rb; private Vector2 moveInput; private float currentSpeedModifier = 1f; private void Awake() rb = GetComponent (); rb.gravityScale = 0f; // Top-down perspective safety rb.collisionDetectionMode = CollisionDetectionMode2D.Continuous; public void OnMove(InputValue value) moveInput = value.Get (); private void FixedUpdate() Vector2 targetVelocity = moveInput * (baseMoveSpeed * currentSpeedModifier); rb.velocity = targetVelocity; public void UpdateSpeedModifier(float modifier) currentSpeedModifier = modifier; Use code with caution. 3. Grid-Based Environmental Feedback
Change the default global light color to a sickly, desaturated green or deep purple. Tilemap and Colliders
to release public builds and previews. For example, a recent April 2025 build included an alien tentacle scene and full-resolution art. Development Highlights (The "Unity2D Journey") Built a basic grid-based inventory system to hold
An automated drone enemy was developed to patrol platforms. It detects the player using horizontal raycasting and charges when line-of-sight is established.