Reshade Rtgi 0361 Extra Quality Access
// Recommended Pre-processor Definitions for 0.36.1 Extra Quality RTGI_RAY_COUNT=30 RTGI_STEP_COUNT=20 RTGI_INFINITE_BOUNCES=1 Use code with caution. Key Parameter Adjustments
: Some legacy links for specific versions like 0.36.1 appear in community repositories like this Google Drive link . 2. Installation Steps
The Ultimate Guide to ReShade RTGI 0361 Extra Quality: True Ray Tracing in Any Game reshade rtgi 0361 extra quality
If the depth map looks inverted or empty, toggle the RESHADE_DEPTH_INPUT_IS_REVERSED setting in the global preprocessor definitions. Optimizing for "Extra Quality" Performance
Because RTGI 0.36.1 is a screen-space effect, it only knows what you see on screen. It won't reflect a light source that is behind your character. However, for games like Skyrim, The Witcher 3 (Classic), or Batman: Arkham Knight , the transformation is transformative. Recommended NVIDIA RTX or high-end AMD RX cards. // Recommended Pre-processor Definitions for 0
How heavy is compared to standard RTGI? Testing was done on an RTX 3060 at 1440p in Red Dead Redemption 2 .
Determines how far each ray travels to look for geometry. Higher values prevent light leaking through thin walls. Installation Steps The Ultimate Guide to ReShade RTGI
The result? Corners are no longer just dark; they are filled with naturally colored bounce light.
Set between 1.2 and 1.5 to make color bleeding distinct.
Ray tracing has transformed modern gaming visuals, but native support is often locked behind high-end graphics cards or completely absent in older titles. Enter Marty McFly’s (Pascal Gilcher) Screen Space Ray Traced Global Illumination (RTGI) shader for ReShade. Version 0.36.1 represents a massive leap forward in post-processing graphics, delivering "extra quality" visual fidelity without requiring native developer implementation.
: It creates soft, realistic shadows in corners and adds "color bleeding" (e.g., light hitting a red rug reflects a subtle red glow onto a nearby white wall).