Prior to this version, users often struggled with "noise"—visual static or graininess that occurs because ray tracing requires thousands of calculations per pixel to produce a clean image. Version 0.17.0.2 introduced improved denoising algorithms and optimization tweaks. This meant that players could achieve a cleaner image with fewer ray samples, lowering the performance hit on their GPUs.
Real-time ray tracing through ReShade requires access to the depth buffer. Anti-aliasing (like MSAA) often hides this buffer. Disable in-game AA for the best results.
: When a ray hits an illuminated surface, it samples its color and reflects it onto adjacent textures. rtgi 0.17.0.2
Because RTGI 0.17.0.2 acts as a wrapper running on top of your game, it is highly adaptable but carries a noticeable performance cost. System Requirements
. As the game loaded, the familiar sun-drenched streets of Los Santos appeared, but they were... different. The light didn't just sit on the surfaces; it breathed. Prior to this version, users often struggled with
It shines in games with complex lighting environments, such as shooters, RPGs, and simulators, where lighting dramatically affects immersion. Conclusion
Here are a few post ideas related to RTGI 0.17.0.2 (Ray Traced Global Illumination), a popular ReShade shader by Pascal Gilcher (Marty McFly). Real-time ray tracing through ReShade requires access to
that introduces screen-space ray-traced indirect lighting to games, often used to create photorealistic effects in titles like GTA V. It is a paid shader, typically accessed via Marty McFly's Patreon Here is a guide based on common usage of this version: 1. Installation & Requirements ReShade Version:
| Scene | Resolution | Frame Rate (FPS) | | --- | --- | --- | | Simple Room | 1080p | 120 | | Complex City | 1440p | 60 | | Outdoor Environment | 2160p | 30 |
Once RTGI is installed, achieving the perfect look requires careful tweaking of several key parameters. The official Marty's Mods Guides provide detailed explanations for each setting.