It samples color data from the game's image (texture) to determine what color the light should be.
If you are dialing a landline number with the 01702 code, the full number format is 01702 XXXXXX . The local number portion is six digits long. For international callers dialing into the UK, the number should be formatted as +44 1702 XXXXXX , dropping the leading '0' from the area code.
Historically, video games relied on "baked" lighting (pre-calculated lightmaps) or simplified screen-space approximations to simulate how light travels. physically simulates the behavior of light rays as they bounce off surfaces within a 3D environment.
RTGI is a ReShade shader, meaning it runs as a post-processing effect on top of any game that supports ReShade (usually DirectX 9, 10, 11, 12, or OpenGL). Unlike traditional "rasterized" lighting, which is pre-calculated by developers, RTGI calculates light bouncing in real time based on the "depth buffer" of the game scene. As described by Marty's Mods , this adds: lighting.
It excels at "color bleeding"—where light hitting a red rug actually bounces red light onto the nearby white walls.
However, you may have encountered the term "rtgi 01702" and wondered what it means. Is it a specific version of the famous ReShade shader? A stock ticker for a quantum computing or agricultural company? Or perhaps a reference to a Chinese chemical manufacturer?
A highly searched iteration in post-processing modification communities is the setup configuration involving the coupled with specific depth-buffer alignments (often logged under system or location variables like 01702 ). Understanding how RTGI works, how it integrates with screen-space utilities like ReShade, and how to configure its complex parameters is essential for any modern PC gaming enthusiast or virtual photographer.
It worked seamlessly with the "Quint" shader library, allowing advanced users to fine-tune light dispersion. How RTGI 0.17.0.2 Works: The Technical Breakdown