The Last Of Us Part I Update V1 1 4-rune |top| – No Password
The official version 1.1.4 patch, released by Naughty Dog and Iron Galaxy, primarily focused on introducing support for AMD's latest upscaling technology, AMD FSR 3.1, while also fixing several notable bugs.
The v1.1.4 patch introduces crucial performance frameworks and targeted campaign fixes:
: Reduced overhead during high-action sequences. The Last of Us Part I Update v1 1 4-RUNE
According to the official patch notes corresponding to this version, the update addresses several critical technical areas:
The PC port of The Last of Us Part I was famously rocky at launch, with players encountering significant performance bottlenecks, crashes, and visual bugs. Developer Naughty Dog and Iron Galaxy have been working consistently to patch the game, bringing it closer to the cinematic experience on PlayStation 5. The release of represents another step forward in this rehabilitation process, aiming to stabilize the game further and improve performance on a wider range of hardware configurations [1, 2]. The official version 1
The Last of Us Part 1 1.1 Patch Performance - Verified at last
delivers another clean, no-fuss update. Install, launch, and survive. Developer Naughty Dog and Iron Galaxy have been
: Better UI scaling and performance presets for handheld play. 📂 Installation Guide
Players using NVIDIA RTX cards or older AMD Radeon hardware can now pair alongside AMD FSR 3.1 Frame Generation , creating a hybrid performance boost previously locked out in older builds. Technology Feature Supported in v1.1.4 Primary Advantage AMD FSR 3.1 Super Resolution Higher baseline image clarity AMD FSR 3.1 Frame Generation Massive FPS gains via AI frame insertion Hybrid Upscaling Engine Allows DLSS + FSR Frame Gen combination Official v1.1.4 Patch Notes Breakdown
Based on the designation and the release group RUNE , here is the report regarding this specific update for The Last of Us Part I .